C/C++, Visual Basic, ASP/ASP.Net, Java/JavaScript, HTML, COM, SQL, Direct X, OpenGL, Web Programming, Games Programming, MS Windows, Linux, PS2, PS3, Xbox, Xbox 360 |
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Bell-Fruit Games - Bangers 'n' Cash |
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My work on the game (June 2007 - Oct 2007)
This game was written in C++ and uses OpenGL as the graphics API, GLSL for shader programming and OpenAL as the Audio API.
I was responsible for implementing the entire game. It was necessary to create a few vertex and fragment shaders in GLSL to produce some effects seen in the game; For the background fire effect, the environment mapped reels and the jackpot colour interpolation bloom effect. A basic particle system was also implemented for the rocket exhaust and explosions. 3DS models are used for the 3D reels and rockets.
The game was released on the Five-Gaming and Video-Eclipse gaming machines under Bell-Fruit's video-based 3G Gaming branding.
Click on the image on the right to play a flash-video of the game.
Note: This web based flash-video does not represent the quality of the final game, the actual game runs at a smooth high frame rate and at a resolution of 768x1024. |
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Filesize: 40,859KB, Duration: 6m 39s |
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